Tuesday, February 5, 2013

Play Chair Competition


How is the Assigned Activity Interpreted?
In my project, play is defined as an enjoyable or fun activity that requires mental and/or physical interactions with another person or object. The users of this chair are pre-teens, teenagers, and young adults from the ages between sixteen and twenty-four. The chair will allow the users to undergo different changes in position as they sit and engage in playing with their electronic devices or their friends.

Folding Methods Research
Aside from being a requirement of the project, the folding function is needed to the purpose of providing different sitting positions and different heights for the user to sit at. The back of the seat and the armrest are able to fold down to create a stool for the user to sit in. In addition, the spiral allows the user to adjust the height of the chair for their comfort relating to the ground and the person or object that they are interacting with. With the folding mechanisms and methods, the chair can also fold into a flat surface that can be stored away or left in place as a floor pillow. The chair can perform these functions with the lock folding mechanism on the backrest and armrest and the material, memory metal, for the spiral.

Persona (Phase 1)
This chair is of value to the user because during play, people undergoes a lot of change in position and this chair can support their different position as they are engaged through play because of the inflatable metal, which is very flexible for the users position, and the folding mechanism that can change the chair.

Aesthetics
The scheme for the why the chair looks the way it does is because it is meant to look fun and dynamic as well as flexible. The bottom of the chair resembles a metal spring that moves through the force of energy. The top of the chair is similar to most backrest and armrest chairs; however, this chair is able to fold into a stool.

1 comment:

  1. Jen,
    I am interested in your post because we both were assigned the same activity of "play." We are also both focusing somewhat on the same sub-activity of play. You are focusing on engaging in electronic devices and I am focusing on video games. I think it is an important aspect of your design that the chair is flexible in that it allows multiple different positions for the same activity. I do think you could expand your target population a little more because of how much technology is becoming a part of our lives now. I believe there are a lot of kids below the age of 16 that have these electronic devices and also people a few years past 24 years old have gotten more and more engaged with the new technology as well.
    From reading your post, I realized our ideas are actually quite similar. My chair in it's folded state also provides a different type of seating in a "stool" form. This is a successful part of your design because people like to have options when it comes to seating. Keep up the good work!

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