How is the assigned activity interpreted?
I have defined play as mental or physical interaction with people or objects. Words that are often related to "play" are: energy, fun, physical/mental activity, motion, active and imagination. The person using the chair is doing the activity, however, in some cases of "play," a chair is not needed. In the target activity of playing video games, the chair is supporting its user.
When the chair is in it's folded state, what benefit is there?
The chair I am designing has a folding aspect to allow for various options of how to use the chair and interact with the chair. The entire chair does not fold itself, however, it is compatible in that it stacks. The benefit that comes from this chair having the ability to stack is that when not in use it is easy to store.
The chairmaker will want to know why someone would want to buy this chair. Tell them why.
This chair is of value to the user because it provides the user with an aspect that the majority of chairs for this type of play do not have. The arms of the chair can be folded in, so when playing video games where most people are leaning forward in the chair with their elbows resting on their legs, they can now rest their elbows on the chair arms that have padding. This chair arms are also higher up than the user's legs, therefore, they are in an overall more comfortable position while playing video games. The arms of the chair also fold outward to be used as regular armrests that we see on airplanes for example.
Does the chair's outward appearance resemble something the average person is already familiar with? Is the shape based on another chair with the intent to idolize it, mock it, make us think differently about it?
The overall scheme of the chair is revolved around the aspect of the folding arms. The rest of the chair was designed the way it was to make sure it would serve it's function and work properly, as in hold the user's weight, not collapse and be durable and sturdy.
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